There's a whole universe out there full of strange places and neat stuff!
Bnorians – A mystical race that are the only ones named Wizards. Able to use the energy of nature itself to create magic. And also the first ones to create the race of the Night Stars. Racial characteristics run from bluish colored flesh to light grays and some run to darker tans. The ears are slightly pointed and elongated but not as tall as the Night Stars themselves. A greedy race yet one with a high intelligence that live well into their three hundred year marker.
Chips – These are credits or money that one gains doing any odd job. The more chips added to your signature the more wealth you will own and the more respect you are given. These are kept upon a universal knowledge bank where most can code in and find out just where you stand in the status queue.
Council of Twelve, The – They are those randomly pulled from the top rankings of the most profitable planets. Their numbers only change when one dies and they always wear sky blue from head to toe to indicate whom they are. They are the voice of the Jurisdictaters, negotiators and sometimes the firm hand that must be felt. Yet of late, their purpose seems to have shifted and their ideals have changed drastically to think of self first, galaxies last.
Flyers, The - A race of human like people that were gypsies of the galaxies. Sunset red skin, bumps for ears. Not an attractive race as a whole and never really trusted, not even by their own race. Yet now and again they have their shining moments; perhaps they are the rumormongers of all the galaxies. If you have enough silver coin to give, they don’t mind sharing a tale or two. They are also the only race known to be able to tame the Batlores and take them with no matter what planet they hop to.
Graphler - A Scientist, Archaeologist and Geographical man or woman who has been modded with a chip to help retain the memory of all they see. Such a modification is needed in their fields and their words are highly respected. A Graphler will get every ounce of evidence needed before presenting it to the Council of Twelve as a ‘discovery’.
Ilmeris – Some call them demons that actually walk among the stars; their home planet is in the furthest set of star galaxies and no one ever goes there. They are contacted through a complicated system and very few, unless you had the chips for it, know how to do so. They were feared and some claimed they were supernatural beings. Others knew they could be killed just like anyone else but their twisted skinny frames were abnormally strong and their clawed hands could easily rend anyone with flesh to armor, apart. They call them the Shadow Folk on some planets but the Night Stars knew them as the Ilmeris or Demon Walkers.
Jurisdictaters – The known rulers or creators of all the galaxies. Or so the story goes. They are comprised of two hundred, fifty of which have only been seen. The Inner circle keeps the others out. The Council of 12 are their ‘face’ to the systems and from whom they pass down rulings, to invitations considering whether or not a new planet is given access to trading and what of value they have to trade. No one knows much of them, mostly the name, few go against their words, it's as if all know to follow the dictates given and all fear their wrath should it befall them.
Karin 8 - Where the Wild Zones actually touch and where the Stones are kept hidden. A dead planet, one of mountainous ranges and old cities lost to quakes or perhaps a War that extended past their own.
Lorphens – Creatures that never listen to the rules of the galaxies nor do they publicly acknowledge the Jurisdictaters as their all encompassing law givers. They are scavengers of the second worse kind and kill for the sheer love of doing so. They don’t worry about the consequences and junk ships if they find them and incorporate anything they find into their own. Their ships are a mismatch of everything they’d either shot down or stolen and they own shield blockers that they modified on every one of their Gods-forsaken ships. The good news is, these things are slow and unwieldy, the bad news is, they have a lot of damned guns. They weren’t really an ugly race, they own four arms and sport light horns by their ears. Nothing big really, more like bumps but they seem to think the world of them. They are also a taller race, rather like the humans, usually ranging from six feet to about seven. One fact well known about the Lorphens is, they are also incredibly stupid. Their memories only seem to last for as long as they are around that particular scene and often orders go awry in every case.
Merbes – A rather luck based card and dice game that can either become overly complex depending on who’s playing it of course to impetuously hard to play as the game grows longer and longer. The deck is made up of one hundred cards, each card is intricate in its artwork of every great leader known throughout the galaxies and every Star system that has been discovered. Each player is dealt thirteen cards and each round you must lay out your highest card along with your lowest and then pick from the deck, one card, or ask to pick from the player to your left, his hand of cards. Once your cards are on the table, you must roll the dice that are twelve sided. 1-5 means if you have the lowest combination on the table of cards you must throw in six chips to the ‘kitty’ pool of coins. 6-12 on a dice roll means if you have the highest count of cards on the table you must throw in 12 chips or coins depending on what form of monetary value each race has on them. This is played for three rounds. If you are neither the lowest nor the highest you pay in nothing to the kitty pool usually leaving you with more money as time goes on. After three rounds, everyone lays down again, two cards. The highest wins the kitty pool, the lowest must pay in the value of coins that the dice rolled show you for the next rounds to begin.
Mother – This refers to the Leader of the Night Stars. An appointed figure usually handed down from one generation to the next. In this adventure Mother Town and Mother refer to where Candriea lives and her official title. Not really the ‘mother’ of them in terms of birth. Usually the Mother is one of the highest Staters around, chosen for her ability with Tidal weaving and the one that must kill the current Mother to gain the final status. They are always female for females have a better knack at twisting Tidals and using them for sound waves as well as empathic abilities.
Otril Nets - Shot out from a small pommel made of steel, these nets are actually made from the bark of a Shun tree itself and are nearly as hard as steel, clinging to the prey they hunt down and weighing them down until they become exhausted from fighting it.
Shun Trees - Found native on Xenthril, the Night Stars home planet. The trees themselves are reported to be more alive than any creature created. They give off a subtle warmth to fingertips and have an odd vibration of soothing the senses. The wood and bark of the Shun Tree are easily manipulated into homes, furniture and even at times within Ships themselves or indeed, a part of the Ships that most Night Stars fly. Tall and willowy they still manage to be quite sturdy. The leaves of this tree are long and thin with the lightest of greens on top and a silvery coloration underneath.
Stones of Marmelia, The - An ancient myth that’s passed along from galaxy to galaxy and told to everyone. They’d been searched for, never found but it was known they existed. It was said the stones had the power of the Gods, that one could became immune to sickness, injury and could level oversized cities with but a thought. It made telekinesis a reality, a strong reality. If joined with Tidals it’s said that nothing would stop the one that possessed them. It’s also very true that the one that owned the stones would rule every planet ever made and ever would be made. Perhaps from sheer fear alone of what the Stones and the one that bonds with them, can do.
The year was 4014 and it was some two thousand years now since the humans had come across the stars and all its many solar systems. More fool them, some would say. Why explore the galaxies if you had nothing to trade? Trade was everything around this big black and star infested place. Little planets that were barely on the radar as being civilized, or seemed to have popped up out of nowhere, were found and then brought into the Jurisdictators for sponsoring and filing up as a class F planet that was habitable. New civilizations learned to trade like everyone else or they didn't survive. They ran you over quick like out there.
Defiance of Night